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20 Oct 2013

JavaScript Quick Guide

What is JavaScript ?

JavaScript is:
  • JavaScript is a lightweight, interpreted programming language
  • Designed for creating network-centric applications
  • Complementary to and integrated with Java
  • Complementary to and integrated with HTML
  • Open and cross-platform

JavaScript Syntax:

A JavaScript consists of JavaScript statements that are placed within the <script>... </script> HTML tags in a web page.
You can place the <script> tag containing your JavaScript anywhere within you web page but it is preferred way to keep it within the <head> tags.
The <script> tag alert the browser program to begin interpreting all the text between these tags as a script. So simple syntax of your JavaScript will be as follows
<script ...>
  JavaScript code
</script>
The script tag takes two important attributes:
  • language: This attribute specifies what scripting language you are using. Typically, its value will be javascript. Although recent versions of HTML (and XHTML, its successor) have phased out the use of this attribute.
  • type: This attribute is what is now recommended to indicate the scripting language in use and its value should be set to "text/javascript".
So your JavaScript segment will look like:
<script language="javascript" type="text/javascript">
  JavaScript code
</script>

Your First JavaScript Script:

Let us write our class example to print out "Hello World".
<html>
<body>
<script language="javascript" type="text/javascript">
<!--
   document.write("Hello World!")
//-->
</script>
</body>
</html>
Above code will display following result:
Hello World!

Whitespace and Line Breaks:

JavaScript ignores spaces, tabs, and newlines that appear in JavaScript programs.
Because you can use spaces, tabs, and newlines freely in your program so you are free to format and indent your programs in a neat and consistent way that makes the code easy to read and understand.

Semicolons are Optional:

Simple statements in JavaScript are generally followed by a semicolon character, just as they are in C, C++, and Java. JavaScript, however, allows you to omit this semicolon if your statements are each placed on a separate line. For example, the following code could be written without semicolons
<script language="javascript" type="text/javascript">
<!--
  var1 = 10
  var2 = 20
//-->
</script>
But when formatted in a single line as follows, the semicolons are required:
<script language="javascript" type="text/javascript">
<!--
  var1 = 10; var2 = 20;
//-->
</script>
Note: It is a good programming practice to use semicolons.

Case Sensitivity:

JavaScript is a case-sensitive language. This means that language keywords, variables, function names, and any other identifiers must always be typed with a consistent capitalization of letters.
So identifiers TimeTIme and TIME will have different meanings in JavaScript.
NOTE: Care should be taken while writing your variable and function names in JavaScript.

Comments in JavaScript:

JavaScript supports both C-style and C++-style comments, Thus:
  • Any text between a // and the end of a line is treated as a comment and is ignored by JavaScript.
  • Any text between the characters /* and */ is treated as a comment. This may span multiple lines.
  • JavaScript also recognizes the HTML comment opening sequence <!--. JavaScript treats this as a single-line comment, just as it does the // comment.
  • The HTML comment closing sequence --> is not recognized by JavaScript so it should be written as //-->.

JavaScript Placement in HTML File:

There is a flexibility given to include JavaScript code anywhere in an HTML document. But there are following most preferred ways to include JavaScript in your HTML file.
  • Script in <head>...</head> section.
  • Script in <body>...</body> section.
  • Script in <body>...</body> and <head>...</head> sections.
  • Script in and external file and then include in <head>...</head> section.

JavaScript DataTypes:

JavaScript allows you to work with three primitive data types:
  • Numbers eg. 123, 120.50 etc.
  • Strings of text e.g. "This text string" etc.
  • Boolean e.g. true or false.
JavaScript also defines two trivial data types, null and undefined, each of which defines only a single value.

JavaScript Variables:

Like many other programming languages, JavaScript has variables. Variables can be thought of as named containers. You can place data into these containers and then refer to the data simply by naming the container.
Before you use a variable in a JavaScript program, you must declare it. Variables are declared with the var keyword as follows:
<script type="text/javascript">
<!--
var money;
var name;
//-->
</script>

JavaScript Variable Scope:

The scope of a variable is the region of your program in which it is defined. JavaScript variable will have only two scopes.
  • Global Variables: A global variable has global scope which means it is defined everywhere in your JavaScript code.
  • Local Variables: A local variable will be visible only within a function where it is defined. Function parameters are always local to that function.

JavaScript Variable Names:

While naming your variables in JavaScript keep following rules in mind.
  • You should not use any of the JavaScript reserved keyword as variable name. These keywords are mentioned in the next section. For example, break or boolean variable names are not valid.
  • JavaScript variable names should not start with a numeral (0-9). They must begin with a letter or the underscore character. For example, 123test is an invalid variable name but_123test is a valid one.
  • JavaScript variable names are case sensitive. For example, Name and name are two different variables.

JavaScript Reserved Words:

The following are reserved words in JavaScript. They cannot be used as JavaScript variables, functions, methods, loop labels, or any object names.
abstract
boolean
break
byte
case
catch
char
class
const
continue
debugger
default
delete
do
double
else
enum
export
extends
false
final
finally
float
for
function
goto
if
implements
import
in
instanceof
int
interface
long
native
new
null
package
private
protected
public
return
short
static
super
switch
synchronized
this
throw
throws
transient
true
try
typeof
var
void
volatile
while
with

The Arithmatic Operators:

There are following arithmatic operators supported by JavaScript language:
Assume variable A holds 10 and variable B holds 20 then:
OperatorDescriptionExample
+Adds two operandsA + B will give 30
-Subtracts second operand from the firstA - B will give -10
*Multiply both operandsA * B will give 200
/Divide numerator by denumeratorB / A will give 2
%Modulus Operator and remainder of after an integer divisionB % A will give 0
++Increment operator, increases integer value by oneA++ will give 11
--Decrement operator, decreases integer value by oneA-- will give 9

The Comparison Operators:

There are following comparison operators supported by JavaScript language
Assume variable A holds 10 and variable B holds 20 then:
OperatorDescriptionExample
==Checks if the value of two operands are equal or not, if yes then condition becomes true.(A == B) is not true.
!=Checks if the value of two operands are equal or not, if values are not equal then condition becomes true.(A != B) is true.
>Checks if the value of left operand is greater than the value of right operand, if yes then condition becomes true.(A > B) is not true.
<Checks if the value of left operand is less than the value of right operand, if yes then condition becomes true.(A < B) is true.
>=Checks if the value of left operand is greater than or equal to the value of right operand, if yes then condition becomes true.(A >= B) is not true.
<=Checks if the value of left operand is less than or equal to the value of right operand, if yes then condition becomes true.(A <= B) is true.

The Logical Operators:

There are following logical operators supported by JavaScript language
Assume variable A holds 10 and variable B holds 20 then:
OperatorDescriptionExample
&&Called Logical AND operator. If both the operands are non zero then then condition becomes true.(A && B) is true.
||Called Logical OR Operator. If any of the two operands are non zero then then condition becomes true.(A || B) is true.
!Called Logical NOT Operator. Use to reverses the logical state of its operand. If a condition is true then Logical NOT operator will make false.!(A && B) is false.

The Bitwise Operators:

There are following bitwise operators supported by JavaScript language
Assume variable A holds 2 and variable B holds 3 then:
OperatorDescriptionExample
&Called Bitwise AND operator. It performs a Boolean AND operation on each bit of its integer arguments.(A & B) is 2 .
|Called Bitwise OR Operator. It performs a Boolean OR operation on each bit of its integer arguments.(A | B) is 3.
^Called Bitwise XOR Operator. It performs a Boolean exclusive OR operation on each bit of its integer arguments. Exclusive OR means that either operand one is true or operand two is true, but not both.(A ^ B) is 1.
~Called Bitwise NOT Operator. It is a is a unary operator and operates by reversing all bits in the operand.(~B) is -4 .
<<Called Bitwise Shift Left Operator. It moves all bits in its first operand to the left by the number of places specified in the second operand. New bits are filled with zeros. Shifting a value left by one position is equivalent to multiplying by 2, shifting two positions is equivalent to multiplying by 4, etc.(A << 1) is 4.
>>Called Bitwise Shift Right with Sign Operator. It moves all bits in its first operand to the right by the number of places specified in the second operand. The bits filled in on the left depend on the sign bit of the original operand, in order to preserve the sign of the result. If the first operand is positive, the result has zeros placed in the high bits; if the first operand is negative, the result has ones placed in the high bits. Shifting a value right one place is equivalent to dividing by 2 (discarding the remainder), shifting right two places is equivalent to integer division by 4, and so on.(A >> 1) is 1.
>>>Called Bitwise Shift Right with Zero Operator. This operator is just like the >> operator, except that the bits shifted in on the left are always zero,(A >>> 1) is 1.

The Assignment Operators:

There are following assignment operators supported by JavaScript language:
OperatorDescriptionExample
=Simple assignment operator, Assigns values from right side operands to left side operandC = A + B will assigne value of A + B into C
+=Add AND assignment operator, It adds right operand to the left operand and assign the result to left operandC += A is equivalent to C = C + A
-=Subtract AND assignment operator, It subtracts right operand from the left operand and assign the result to left operandC -= A is equivalent to C = C - A
*=Multiply AND assignment operator, It multiplies right operand with the left operand and assign the result to left operandC *= A is equivalent to C = C * A
/=Divide AND assignment operator, It divides left operand with the right operand and assign the result to left operandC /= A is equivalent to C = C / A
%=Modulus AND assignment operator, It takes modulus using two operands and assign the result to left operandC %= A is equivalent to C = C % A

Miscellaneous Operator

The Conditional Operator (? :)

There is an oprator called conditional operator. This first evaluates an expression for a true or false value and then execute one of the two given statements depending upon the result of the evaluation. The conditioanl operator has this syntax:
OperatorDescriptionExample
? :Conditional ExpressionIf Condition is true ? Then value X : Otherwise value Y

The typeof Operator

The typeof is a unary operator that is placed before its single operand, which can be of any type. Its value is a string indicating the data type of the operand.
The typeof operator evaluates to "number", "string", or "boolean" if its operand is a number, string, or boolean value and returns true or false based on the evaluation.

if statement:

The if statement is the fundamental control statement that allows JavaScript to make decisions and execute statements conditionally.

Syntax:

if (expression){
   Statement(s) to be executed if expression is true
}

if...else statement:

The if...else statement is the next form of control statement that allows JavaScript to execute statements in more controlled way.

Syntax:

if (expression){
   Statement(s) to be executed if expression is true
}else{
   Statement(s) to be executed if expression is false
}

if...else if... statement:

The if...else if... statement is the one level advance form of control statement that allows JavaScript to make correct decision out of several conditions.

Syntax:

if (expression 1){
   Statement(s) to be executed if expression 1 is true
}else if (expression 2){
   Statement(s) to be executed if expression 2 is true
}else if (expression 3){
   Statement(s) to be executed if expression 3 is true
}else{
   Statement(s) to be executed if no expression is true
}

switch statement:

The basic syntax of the switch statement is to give an expression to evaluate and several different statements to execute based on the value of the expression. The interpreter checks each case against the value of the expression until a match is found. If nothing matches, adefault condition will be used.
switch (expression)
{
  case condition 1: statement(s)
                    break;
  case condition 2: statement(s)
                    break;
   ...
  case condition n: statement(s)
                    break;
  default: statement(s)
}

The while Loop

The most basic loop in JavaScript is the while loop which would be discussed in this tutorial.

Syntax:

while (expression){
   Statement(s) to be executed if expression is true
}

The do...while Loop:

The do...while loop is similar to the while loop except that the condition check happens at the end of the loop. This means that the loop will always be executed at least once, even if the condition is false.

Syntax:

do{
   Statement(s) to be executed;
} while (expression);

The for Loop

The for loop is the most compact form of looping and includes the following three important parts:
  • The loop initialization where we initialize our counter to a starting value. The initialization statement is executed before the loop begins.
  • The test statement which will test if the given condition is true or not. If condition is true then code given inside the loop will be executed otherwise loop will come out.
  • The iteration statement where you can increase or decrease your counter.
You can put all the three parts in a single line separated by a semicolon.

Syntax:

for (initialization; test condition; iteration statement){
     Statement(s) to be executed if test condition is true
}

The for...in Loop

for (variablename in object){
  statement or block to execute
}
In each iteration one property from object is assigned to variablename and this loop continues till all the properties of the object are exhausted.

The break Statement:

The break statement, which was briefly introduced with the switch statement, is used to exit a loop early, breaking out of the enclosing curly braces.

The continue Statement:

The continue statement tells the interpreter to immediately start the next iteration of the loop and skip remaining code block.
When a continue statement is encountered, program flow will move to the loop check expression immediately and if condition remain true then it start next iteration otherwise control comes out of the loop.

Function Definition:

Before we use a function we need to define that function. The most common way to define a function in JavaScript is by using the function keyword, followed by a unique function name, a list of parameters (that might be empty), and a statement block surrounded by curly braces. The basic syntax is shown here:
<script type="text/javascript">
<!--
function functionname(parameter-list)
{
  statements
}
//-->
</script>

Calling a Function:

To invoke a function somewhere later in the script, you would simple need to write the name of that function as follows:
<script type="text/javascript">

<!--
sayHello();
//-->
</script>

Exceptions

Exceptions can be handled with the common try/catch/finally block structure.
<script type="text/javascript">
<!--
try {
   statementsToTry
} catch ( e ) {
      catchStatements
} finally {
      finallyStatements
}
//-->
</script>
The try block must be followed by either exactly one catch block or one finally block (or one of both). When an exception occurs in the catch block, the exception is placed in e and the catch block is executed. The finally block executes unconditionally after try/catch.

Alert Dialog Box:

An alert dialog box is mostly used to give a warning message to the users. Like if one input field requires to enter some text but user does not enter that field then as a part of validation you can use alert box to give warning message as follows:
<head>
<script type="text/javascript">
<!--
   alert("Warning Message");
//-->

</script>
</head>

Confirmation Dialog Box:

A confirmation dialog box is mostly used to take user's consent on any option. It displays a dialog box with two buttons: OK and Cancel.
You can use confirmation dialog box as follows:
<head>
<script type="text/javascript">
<!--
   var retVal = confirm("Do you want to continue ?");
   if( retVal == true ){
      alert("User wants to continue!");
   return true;
   }else{
      alert("User does not want to continue!");
   return false;
   }
//-->
</script>
</head>

Prompt Dialog Box:

You can use prompt dialog box as follows:
<head>
<script type="text/javascript">
<!--
   var retVal = prompt("Enter your name : ", "your name here");
   alert("You have entered : " +  retVal );
//-->
</script>
</head>

Page Re-direction

This is very simple to do a page redirect using JavaScript at client side. To redirect your site visitors to a new page, you just need to add a line in your head section as follows:
<head>
<script type="text/javascript">
<!--
   window.location="http://www.newlocation.com";
//-->
</script>
</head>

The void Keyword:

The void is an important keyword in JavaScript which can be used as a unary operator that appears before its single operand, which may be of any type.
This operator specifies an expression to be evaluated without returning a value. Its syntax could be one of the following:
<head>
<script type="text/javascript">
<!--
void func()
javascript:void func()

or:

void(func())
javascript:void(func())
//-->
</script>
</head>

The Page Printing:

JavaScript helps you to implement this functionality using print function of window object.
The JavaScript print function window.print() will print the current web page when executed. You can call this function directly using onclick event as follows:
<head>
<script type="text/javascript">
<!--
//-->
</script>
</head>
<body>
<form>
<input type="button" value="Print" onclick="window.print()" />
</form>
</body>

Storing Cookies:

The simplest way to create a cookie is to assign a string value to the document.cookie object, which looks like this:

Syntax:

document.cookie = "key1=value1;key2=value2;expires=date";

Reading Cookies:

Reading a cookie is just as simple as writing one, because the value of the document.cookieobject is the cookie. So you can use this string whenever you want to access the cookie.
The document.cookie string will keep a list of name=value pairs separated by semicolons, wherename is the name of a cookie and value is its string value.

Javascript - Browsers Compatibility

It is important to understand the differences between different browsers in order to handle each in the way it is expected. So it is important to know which browser your Web page is running in.
To get information about the browser your Web page is currently running in, use the built-innavigator object.

Navigator Properties:

There are several Navigator related properties that you can use in your Web page. The following is a list of the names and descriptions of each:
PropertyDescription
appCodeNameThis property is a string that contains the code name of the browser, Netscapefor Netscape and Microsoft Internet Explorer for Internet Explorer.
appVersionThis property is a string that contains the version of the browser as well as other useful information such as its language and compatibility.
languageThis property contains the two-letter abbreviation for the language that is used by the browser. Netscape only.
mimTypes[]This property is an array that contains all MIME types supported by the client. Netscape only.
platform[]This property is a string that contains the platform for which the browser was compiled."Win32" for 32-bit Windows operating systems
plugins[]This property is an array containing all the plug-ins that have been installed on the client. Netscape only.
userAgent[]This property is a string that contains the code name and version of the browser. This value is sent to the originating server to identify the client

Navigator Methods:

There are several Navigator-specific methods. Here is a list of their names and descriptions:
MethodDescription
javaEnabled()This method determines if JavaScript is enabled in the client. If JavaScript is enabled, this method returns true; otherwise, it returns false.
plugings.refreshThis method makes newly installed plug-ins available and populates the plugins array with all new plug-in names. Netscape only.
preference(name,value)This method allows a signed script to get and set some Netscape preferences. If the second parameter is omitted, this method will return the value of the specified preference; otherwise, it sets the value. Netscape only.
taintEnabled()This method returns true if data tainting is enabled and false otherwise.

Browser Detection:

There is a simple JavaScript which can be used to find out the name of a browser and then accordingly an HTML page can be served to the user.
<html>
<head>
<title>Browser Detection Example</title>
</head>
<body>
<script type="text/javascript">
<!--
var userAgent   = navigator.userAgent;
var opera       = (userAgent.indexOf('Opera') != -1);
var ie          = (userAgent.indexOf('MSIE') != -1);
var gecko       = (userAgent.indexOf('Gecko') != -1);
var netscape    = (userAgent.indexOf('Mozilla') != -1);
var version     = navigator.appVersion;

if (opera){
  document.write("Opera based browser");
  // Keep your opera specific URL here.
}else if (gecko){
  document.write("Mozilla based browser");
  // Keep your gecko specific URL here.
}else if (ie){
  document.write("IE based browser");
  // Keep your IE specific URL here.
}else if (netscape){
  document.write("Netscape based browser");
  // Keep your Netscape specific URL here.
}else{
  document.write("Unknown browser");
}
// You can include version to along with any above condition.
document.write("<br /> Browser version info : " + version );
//-->
</script>
</body>
</html>

17 Oct 2013

Javascript Image Map

You can use JavaScript to create client side image map. Client side image maps are enabled by the usemap attribute for the <img /> tag and defined by special <map> and <area> extension tags.
The image that is going to form the map is inserted into the page using the <img /> element as normal, except it carries an extra attribute called usemap. The value of the usemap attribute is the value of the name attribute on the <map> element, which you are about to meet, preceded by a pound or hash sign.
The <map> element actually creates the map for the image and usually follows directly after the <img /> element. It acts as a container for the <area /> elements that actually define the clickable hotspots. The <map> element carries only one attribute, the name attribute, which is the name that identifies the map. This is how the <img /> element knows which <map> element to use.
The <area> element specifies the shape and the coordinates that define the boundaries of each clickable hotspot.
The following combines imagemaps and JavaScript to produce a message in a text box when the mouse is moved over different parts of an image.
<html>
<head>
<title>Using JavaScript Image Map</title>
<script type="text/javascript">
<!--
function showTutorial(name){
  document.myform.stage.value = name
}
//-->
</script>
</head>
<body>
<form name="myform">
   <input type="text" name="stage" size="20" />
</form>
<!-- Create  Mappings -->
<img src="/images/usemap.gif" alt="HTML Map" 
        border="0" usemap="#tutorials"/>

<map name="tutorials">
   <area shape="poly" 
            coords="74,0,113,29,98,72,52,72,38,27"
            href="/perl/index.htm" alt="Perl Tutorial"
            target="_self" 
            onMouseOver="showTutorial('perl')" 
            onMouseOut="showTutorial('')"/>

   <area shape="rect" 
            coords="22,83,126,125"
            href="/html/index.htm" alt="HTML Tutorial" 
            target="_self" 
            onMouseOver="showTutorial('html')" 
            onMouseOut="showTutorial('')"/>

   <area shape="circle" 
            coords="73,168,32"
            href="/php/index.htm" alt="PHP Tutorial"
         target="_self" 
            onMouseOver="showTutorial('php')" 
            onMouseOut="showTutorial('')"/>
</map>
</body>
</html>

Javascript Debugging

There is a great chance that you would make a mistake while writing your programme. A mistake in a script is referred to as a bug.
The process of finding and fixing bugs is called debugging and is a normal part of the development process. This section covers tools and techniques that can help you with debugging tasks.

Error Messages in IE:

The most basic way to track down errors is by turning on error information in your browser. By default, Internet Explorer shows an error icon in the status bar when an error occurs on the page:
Error Icon
Double-clicking this icon takes you to a dialog box showing information about the specific error that occurred.
Because this icon is easy to overlook, Internet Explorer gives you the option to automatically show the Error dialog box whenever an error occurs.
To enable this option, select Tools --> Internet Options --> Advanced tab. and then finally check the Display a Notification About Every Script Error box option as shown below:
Internet Options

Error Messages in Firefox or Mozilla:

Other browsers like Firefox, Netscape and Mozilla send error messages to a special window called the JavaScript Console or Error Consol. To view the console, select Tools --> Error Consol or Web Development.
Unfortunately, since these browsers give no visual indication when an error occurs, you must keep the Console open and watch for errors as your script executes.
Error Console

Error Notifications:

Error notifications that show up on Console or through Internet Explorer dialog boxes are the result of both syntax and runtime errors. These error notification include the line number at which the error occurred.
If you are using Firefox then you can click on the error available in the error console to go to the exact line in the script having error.

How to debug a Script:

There are various ways to debug your JavaScript:

Use a JavaScript Validator:

One way to check your JavaScript code for strange bugs is to run it through a program that checks it to make sure it is valid.that it follows the official syntax rules of the language. These programs are called validating parsers, or just validators for short, and often come with commercial HTML and JavaScript editors.
The most convenient validator for JavaScript is Douglas Crockford's JavaScript Lint, which is available free online at Douglas Crockford's JavaScript Lint.
Simply visit that web page, paste your JavaScript (Only JavaScript) code into the text area provided, and click the jslint button. This program will parse through your JavaScript code, ensuring that any variable and function definitions follow the correct syntax. It will also check JavaScript statements, such as if and while, to ensure they too follow the correct format

Add Debugging Code to Your Programs:

You can use the alert() or document.write() methods in your program to debug your code. for example, you might write something like :
var debugging = true;
var whichImage = "widget";
if( debugging )
   alert( "Calls swapImage() with argument: " + whichImage );
var swapStatus = swapImage( whichImage );
if( debugging )
   alert( "Exits swapImage() with swapStatus=" + swapStatus );
By examining the content and order of the alert()s as they appear, you can examine the health of your program very easily.

Use a JavaScript Debugger:

A debugger is an application that places all aspects of script execution under the control of the programmer. Debuggers provide fine-grained control over the state of the script through an interface that allows you to examine and set values as well as control the flow of execution.
Once a script has been loaded into a debugger, it can be run one line at a time or instructed to halt at certain breakpoints. Once execution is halted, the programmer can examine the state of the script and its variables in order to determine if something is amiss. You can also watch variables for changes in their values.
The latest version of the Mozilla JavaScript Debugger (code-named Venkman) for both Mozilla and Netscape browsers can be downloaded at http://www.hacksrus.com/~ginda/venkman

Useful tips for developers:

There are few tips that you can use to reduce the number of errors in your scripts and that can make the debugging process a little easier.
  • Remember to use plenty of comments. Comments enable you to explain why you wrote the script the way you did and to explain particularly difficult sections of code.
  • Always use indentation to make your code easy to read. Indenting statements also makes it easier for you to match up beginning and ending tags, curly braces, and other HTML and script elements.
  • Write modular code. Whenever possible, group your statements into functions. Functions let you group related statements, and test and reuse portions of code with minimal effort.
  • Be consistent in the way you name variables and functions. Try using names that are long enough to be meaningful and that describe the contents of the variable or the purpose of the function.
  • Use consistent syntax when naming variables and functions. In other words, keep them all lowercase or all uppercase; if you prefer Camel-Back notation, use it consistently.
  • Test long scripts in a modular fashion. In other words, do not try to write the entire script before testing any portion of it. Write a piece and get it to work before adding the next portion of code.
  • Use descriptive variable and function names and avoid using single-character names.
  • Watch your quotation marks. Remember that quotation marks are used in pairs around strings and that both quotation marks must be of the same style (either single or double).
  • Watch your equal signs. You should not used a single = for comparison purpose.
  • Declare variables explicitly using the var keyword.

16 Oct 2013

Javascript Multimedia

The JavaScript navigator object includes a child object called plugins. This object is an array, with one entry for each plug-in installed on the browser. The navigator.plugins object is supported only by Netscape, Firefox and Mozilla only.
Here is an example to list down all the plug-on installed with your browser:
<html>
<head>
<title>List of Plug-Ins</title>
</head>
<body>
<table border="1">
<tr>
    <th>Plug-in Name</th>
    <th>Filename</th>
    <th>Description</th>
</tr>
<script language="JavaScript" type="text/javascript">
for (i=0; i<navigator.plugins.length; i++) {
   document.write("<tr><td>");
   document.write(navigator.plugins[i].name);
   document.write("</td><td>");
   document.write(navigator.plugins[i].filename);
   document.write("</td><td>");
   document.write(navigator.plugins[i].description);
   document.write("</td></tr>");
}
</script>
</table>
</body>
</html>
If you are using Mozilla, Firefox or Netscape then Try it yourself.

Checking for Plug-Ins:

Each plug-in has an entry in the array. Each entry has the following properties:
  • name - is the name of the plug-in.
  • filename - is the executable file that was loaded to install the plug-in.
  • description - is a description of the plug-in, supplied by the developer.
  • mimeTypes - is an array with one entry for each MIME type supported by the plug-in.
You can use these properties in a script to find out about the installed plug-ins, and then using JavaScript you can play appropriate multimedia file as follows:
<html>
<head>
<title>Using Plug-Ins</title>
</head>
<body>
<script language="JavaScript" type="text/javascript">
media = navigator.mimeTypes["video/quicktime"];
if (media){
  document.write("<embed src='quick.mov' height=100 width=100>");
}
else{
  document.write("<img src='quick.gif' height=100 width=100>");
}
</script>
</body>
</html>
NOTE: Here we are using HTML <embed> tag to embed a multimedia file.

Controlling Multimedia:

Let us take one real example which works in almost all the browsers:
<html>
<head>
<title>Using Embeded Object</title>
<script type="text/javascript">
<!--
function play()
{
  if (!document.demo.IsPlaying()){
    document.demo.Play();
  }
}
function stop()
{
  if (document.demo.IsPlaying()){
    document.demo.StopPlay();
  }
}
function rewind()
{
  if (document.demo.IsPlaying()){
    document.demo.StopPlay();
  }
  document.demo.Rewind();
}
//-->
</script>
</head>
<body>
<embed id="demo" name="demo"
    src="http://www.amrood.com/games/kumite.swf"
    width="318" height="300" play="false" loop="false"
    pluginspage="http://www.macromedia.com/go/getflashplayer"
    swliveconnect="true">
</embed>
<form name="form" id="form" action="#" method="get">
<input type="button" value="Start" onclick="play();" />
<input type="button" value="Stop" onclick="stop();" />
<input type="button" value="Rewind" onclick="rewind();" />
</form>
</body>
</html>

Javascript Animation

You can use JavaScript to create a complex animation which includes but not limited to:
  • Fireworks
  • Fade Effect
  • Roll-in or Roll-out
  • Page-in or Page-out
  • Object movements
You might be interested in existing JavaScript based animation library : Script.Aculo.us.
This tutorial will give you basic understanding on how to use JavaScript to create an animation.
JavaScript can be used to move a number of DOM elements (<img />, <div> or any other HTML element) around the page according to some sort of pattern determined by a logical equation or function.
JavaScript provides following two functions to be frequently used in animation programs.
  • setTimeout( function, duration) - This function calls function after durationmilliseconds from now.
  • setInterval(function, duration) - This function calls function after every durationmilliseconds.
  • clearTimeout(setTimeout_variable) - This function calls clears any timer set by the setTimeout() functions.
JavaScript can also set a number of attributes of a DOM object including its position on the screen. You can set top and left attribute of an object to position it anywhere on the screen. Here is the simple syntax:
// Set distance from left edge of the screen.
object.style.left = distance in pixels or points; 

or
// Set distance from top edge of the screen.
object.style.top = distance in pixels or points; 

Manual Animation:

So let's implement one simple animation using DOM object properties and JavaScript functions as follows:
<html>
<head>
<title>JavaScript Animation</title>
<script type="text/javascript">
<!--
var imgObj = null;
function init(){
   imgObj = document.getElementById('myImage');
   imgObj.style.position= 'relative'; 
   imgObj.style.left = '0px'; 
}
function moveRight(){
   imgObj.style.left = parseInt(imgObj.style.left) + 10 + 'px';
}
window.onload =init;
//-->
</script>
</head>
<body>
<form>
<img id="myImage" src="/images/html.gif" />
<p>Click button below to move the image to right</p>
<input type="button" value="Click Me" onclick="moveRight();" />
</form>
</body>
</html>
Here is the explanation of the above example:
  • We are using JavaScript function getElementById() to get a DOM object and then assigning it to a global variable imgObj.
  • We have defined an initialization function init() to initialize imgObj where we have set itsposition and left attributes.
  • We are calling initialization function at the time of window load.
  • Finally, we are calling moveRight() function to increase left distance by 10 pixels. You could also set it to a negative value to move it to the left side.
To understand it in better way you can Try it yourself.

Automated Animation:

In the above example we have seen , how an image moves to right with every click. We can automate this process by using JavaScript function setTimeout() as follows:
<html>
<head>
<title>JavaScript Animation</title>
<script type="text/javascript">
<!--
var imgObj = null;
var animate ;
function init(){
   imgObj = document.getElementById('myImage');
   imgObj.style.position= 'relative'; 
   imgObj.style.left = '0px'; 
}
function moveRight(){
   imgObj.style.left = parseInt(imgObj.style.left) + 10 + 'px';
   animate = setTimeout(moveRight,20); // call moveRight in 20msec
}
function stop(){
   clearTimeout(animate);
   imgObj.style.left = '0px'; 
}
window.onload =init;
//-->
</script>
</head>
<body>
<form>
<img id="myImage" src="/images/html.gif" />
<p>Click the buttons below to handle animation</p>
<input type="button" value="Start" onclick="moveRight();" />
<input type="button" value="Stop" onclick="stop();" />
</form>
</body>
</html>
Here we have add more spice. So let's see what is new here:
  • The moveRight() function is calling setTimeout() function to set the position of imgObj.
  • We have added a new function stop() to clear the timer set by setTimeout() function and to set the object at its initial position.
To understand it in better way you can Try it yourself.

Rollover with a Mouse Event:

Here is a simple example showing image rollover with a mouse events:
<html>
<head>
<title>Rollover with a Mouse Events</title>
<script type="text/javascript">
<!--
if(document.images){
    var image1 = new Image();      // Preload an image
    image1.src = "/images/html.gif";
    var image2 = new Image();      // Preload second image
    image2.src = "/images/http.gif";
}
//-->
</script>
</head>
<body>
<p>Move your mouse over the image to see the result</p>
<a href="#" onMouseOver="document.myImage.src=image2.src;"
            onMouseOut="document.myImage.src=image1.src;">
<img name="myImage" src="/images/html.gif" />
</a>
</body>
</html>

13 Oct 2013

JavaScript - Form Validation

Form validation used to occur at the server, after the client had entered all necessary data and then pressed the Submit button. If some of the data that had been entered by the client had been in the wrong form or was simply missing, the server would have to send all the data back to the client and request that the form be resubmitted with correct information. This was really a lengthy process and over burdening server.
JavaScript, provides a way to validate form's data on the client's computer before sending it to the web server. Form validation generally performs two functions.
  • Basic Validation - First of all, the form must be checked to make sure data was entered into each form field that required it. This would need just loop through each field in the form and check for data.
  • Data Format Validation - Secondly, the data that is entered must be checked for correct form and value. This would need to put more logic to test correctness of data.
We will take an example to understand the process of validation. Here is the simple form to proceed :
<html>
<head>
<title>Form Validation</title>
<script type="text/javascript">
<!--
// Form validation code will come here.
//-->
</script>
</head>
<body>
 <form action="/cgi-bin/test.cgi" name="myForm"  
          onsubmit="return(validate());">
 <table cellspacing="2" cellpadding="2" border="1">
 <tr>
   <td align="right">Name</td>
   <td><input type="text" name="Name" /></td>
 </tr>
 <tr>
   <td align="right">EMail</td>
   <td><input type="text" name="EMail" /></td>
 </tr>
 <tr>
   <td align="right">Zip Code</td>
   <td><input type="text" name="Zip" /></td>
 </tr>
 <tr>
 <td align="right">Country</td>
 <td>
 <select name="Country">
   <option value="-1" selected>[choose yours]</option>
   <option value="1">USA</option>
   <option value="2">UK</option>
   <option value="3">INDIA</option>
 </select>
 </td>
 </tr>
 <tr>
   <td align="right"></td>
   <td><input type="submit" value="Submit" /></td>
 </tr>
 </table>
 </form>
 </body>
 </html>

Basic Form Validation:

First we will show how to do a basic form validation. In the above form we are calling validate()function to validate data when onsubmit event is occurring. Following is the implementation of this validate() function:
<script type="text/javascript">
<!--
// Form validation code will come here.
function validate()
{
 
   if( document.myForm.Name.value == "" )
   {
     alert( "Please provide your name!" );
     document.myForm.Name.focus() ;
     return false;
   }
   if( document.myForm.EMail.value == "" )
   {
     alert( "Please provide your Email!" );
     document.myForm.EMail.focus() ;
     return false;
   }
   if( document.myForm.Zip.value == "" ||
           isNaN( document.myForm.Zip.value ) ||
           document.myForm.Zip.value.length != 5 )
   {
     alert( "Please provide a zip in the format #####." );
     document.myForm.Zip.focus() ;
     return false;
   }
   if( document.myForm.Country.value == "-1" )
   {
     alert( "Please provide your country!" );
     return false;
   }
   return( true );
}
//-->
</script>
To understand it in better way you can Try it yourself.

Data Format Validation:

Now we will see how we can validate our entered form data before submitting it to the web server.
This example shows how to validate an entered email address which means email address must contain at least an @ sign and a dot (.). Also, the @ must not be the first character of the email address, and the last dot must at least be one character after the @ sign:
<script type="text/javascript">
<!--
function validateEmail()
{
 
   var emailID = document.myForm.EMail.value;
   atpos = emailID.indexOf("@");
   dotpos = emailID.lastIndexOf(".");
   if (atpos < 1 || ( dotpos - atpos < 2 )) 
   {
       alert("Please enter correct email ID")
       document.myForm.EMail.focus() ;
       return false;
   }
   return( true );
}
//-->
</script>

JavaScript - Form Validation

Form validation used to occur at the server, after the client had entered all necessary data and then pressed the Submit button. If some of the data that had been entered by the client had been in the wrong form or was simply missing, the server would have to send all the data back to the client and request that the form be resubmitted with correct information. This was really a lengthy process and over burdening server.
JavaScript, provides a way to validate form's data on the client's computer before sending it to the web server. Form validation generally performs two functions.
  • Basic Validation - First of all, the form must be checked to make sure data was entered into each form field that required it. This would need just loop through each field in the form and check for data.
  • Data Format Validation - Secondly, the data that is entered must be checked for correct form and value. This would need to put more logic to test correctness of data.
We will take an example to understand the process of validation. Here is the simple form to proceed :
<html>
<head>
<title>Form Validation</title>
<script type="text/javascript">
<!--
// Form validation code will come here.
//-->
</script>
</head>
<body>
 <form action="/cgi-bin/test.cgi" name="myForm"  
          onsubmit="return(validate());">
 <table cellspacing="2" cellpadding="2" border="1">
 <tr>
   <td align="right">Name</td>
   <td><input type="text" name="Name" /></td>
 </tr>
 <tr>
   <td align="right">EMail</td>
   <td><input type="text" name="EMail" /></td>
 </tr>
 <tr>
   <td align="right">Zip Code</td>
   <td><input type="text" name="Zip" /></td>
 </tr>
 <tr>
 <td align="right">Country</td>
 <td>
 <select name="Country">
   <option value="-1" selected>[choose yours]</option>
   <option value="1">USA</option>
   <option value="2">UK</option>
   <option value="3">INDIA</option>
 </select>
 </td>
 </tr>
 <tr>
   <td align="right"></td>
   <td><input type="submit" value="Submit" /></td>
 </tr>
 </table>
 </form>
 </body>
 </html>

Basic Form Validation:

First we will show how to do a basic form validation. In the above form we are calling validate()function to validate data when onsubmit event is occurring. Following is the implementation of this validate() function:
<script type="text/javascript">
<!--
// Form validation code will come here.
function validate()
{
 
   if( document.myForm.Name.value == "" )
   {
     alert( "Please provide your name!" );
     document.myForm.Name.focus() ;
     return false;
   }
   if( document.myForm.EMail.value == "" )
   {
     alert( "Please provide your Email!" );
     document.myForm.EMail.focus() ;
     return false;
   }
   if( document.myForm.Zip.value == "" ||
           isNaN( document.myForm.Zip.value ) ||
           document.myForm.Zip.value.length != 5 )
   {
     alert( "Please provide a zip in the format #####." );
     document.myForm.Zip.focus() ;
     return false;
   }
   if( document.myForm.Country.value == "-1" )
   {
     alert( "Please provide your country!" );
     return false;
   }
   return( true );
}
//-->
</script>
To understand it in better way you can Try it yourself.

Data Format Validation:

Now we will see how we can validate our entered form data before submitting it to the web server.
This example shows how to validate an entered email address which means email address must contain at least an @ sign and a dot (.). Also, the @ must not be the first character of the email address, and the last dot must at least be one character after the @ sign:
<script type="text/javascript">
<!--
function validateEmail()
{
 
   var emailID = document.myForm.EMail.value;
   atpos = emailID.indexOf("@");
   dotpos = emailID.lastIndexOf(".");
   if (atpos < 1 || ( dotpos - atpos < 2 )) 
   {
       alert("Please enter correct email ID")
       document.myForm.EMail.focus() ;
       return false;
   }
   return( true );
}
//-->
</script>

JavaScript - Errors & Exceptions Handling

There are three types of errors in programming: (a) Syntax Errors and (b) Runtime Errors (c) Logical Errors:

Syntax errors:

Syntax errors, also called parsing errors, occur at compile time for traditional programming languages and at interpret time for JavaScript.
For example, the following line causes a syntax error because it is missing a closing parenthesis:
<script type="text/javascript">
<!--
window.print(;
//-->
</script>
When a syntax error occurs in JavaScript, only the code contained within the same thread as the syntax error is affected and code in other threads gets executed assuming nothing in them depends on the code containing the error.

Runtime errors:

Runtime errors, also called exceptions, occur during execution (after compilation/interpretation).
For example, the following line causes a run time error because here syntax is correct but at run time it is trying to call a non existed method:
<script type="text/javascript">
<!--
window.printme();
//-->
</script>
Exceptions also affect the thread in which they occur, allowing other JavaScript threads to continue normal execution.

Logical errors:

Logic errors can be the most difficult type of errors to track down. These errors are not the result of a syntax or runtime error. Instead, they occur when you make a mistake in the logic that drives your script and you do not get the result you expected.
You can not catch those errors, because it depends on your business requirement what type of logic you want to put in your program.

The try...catch...finally Statement:

The latest versions of JavaScript added exception handling capabilities. JavaScript implements the try...catch...finally construct as well as the throw operator to handle exceptions.
You can catch programmer-generated and runtime exceptions, but you cannot catch JavaScript syntax errors.
Here is the try...catch...finally block syntax:
<script type="text/javascript">
<!--
try {
    // Code to run
    [break;]
} catch ( e ) {
    // Code to run if an exception occurs
    [break;]
}[ finally {
    // Code that is always executed regardless of 
    // an exception occurring
}]
//-->
</script>
The try block must be followed by either exactly one catch block or one finally block (or one of both). When an exception occurs in the try block, the exception is placed in e and the catchblock is executed. The optional finally block executes unconditionally after try/catch.

Examples:

Here is one example where we are trying to call a non existing function this is causing an exception raise. Let us see how it behaves without with try...catch:
<html>
<head>
<script type="text/javascript">
<!--
function myFunc()
{
   var a = 100;

   alert("Value of variable a is : " + a );
 
}
//-->
</script>
</head>
<body>
<p>Click the following to see the result:</p>
<form>
<input type="button" value="Click Me" onclick="myFunc();" />
</form>
</body>
</html>
To understand it in better way you can Try it yourself.
Now let us try to catch this exception using try...catch and display a user friendly message. You can also suppress this message, if you want to hide this error from a user.
<html>
<head>
<script type="text/javascript">
<!--
function myFunc()
{
   var a = 100;
   
   try {
      alert("Value of variable a is : " + a );
   } catch ( e ) {
      alert("Error: " + e.description );
   }
}
//-->
</script>
</head>
<body>
<p>Click the following to see the result:</p>
<form>
<input type="button" value="Click Me" onclick="myFunc();" />
</form>
</body>
</html>
To understand it in better way you can Try it yourself.
You can use finally block which will always execute unconditionally after try/catch. Here is an example:
<html>
<head>
<script type="text/javascript">
<!--
function myFunc()
{
   var a = 100;
   
   try {
      alert("Value of variable a is : " + a );
   }catch ( e ) {
      alert("Error: " + e.description );
   }finally {
      alert("Finally block will always execute!" );
   }
}
//-->
</script>
</head>
<body>
<p>Click the following to see the result:</p>
<form>
<input type="button" value="Click Me" onclick="myFunc();" />
</form>
</body>
</html>
To understand it in better way you can Try it yourself.

The throw Statement:

You can use throw statement to raise your built-in exceptions or your customized exceptions. Later these exceptions can be captured and you can take an appropriate action.
Following is the example showing usage of throw statement.
<html>
<head>
<script type="text/javascript">
<!--
function myFunc()
{
   var a = 100;
   var b = 0;
   
   try{
      if ( b == 0 ){
         throw( "Divide by zero error." ); 
      }else{
         var c = a / b;
      }
   }catch ( e ) {
      alert("Error: " + e );
   }
}
//-->
</script>
</head>
<body>
<p>Click the following to see the result:</p>
<form>
<input type="button" value="Click Me" onclick="myFunc();" />
</form>
</body>
</html>
To understand it in better way you can Try it yourself.
You can raise an exception in one function using a string, integer, Boolean or an object and then you can capture that exception either in the same function as we did above, or in other function using try...catch block.

The onerror() Method

The onerror event handler was the first feature to facilitate error handling for JavaScript. Theerror event is fired on the window object whenever an exception occurs on the page. Example:
<html>
<head>
<script type="text/javascript">
<!--
window.onerror = function () {
   alert("An error occurred.");
}
//-->
</script>
</head>
<body>
<p>Click the following to see the result:</p>
<form>
<input type="button" value="Click Me" onclick="myFunc();" />
</form>
</body>
</html>
To understand it in better way you can Try it yourself.
The onerror event handler provides three pieces of information to identify the exact nature of the error:
  • Error message . The same message that the browser would display for the given error
  • URL . The file in which the error occurred
  • Line number . The line number in the given URL that caused the error
Here is the example to show how to extract this information
<html>
<head>
<script type="text/javascript">
<!--
window.onerror = function (msg, url, line) {
   alert("Message : " + msg );
   alert("url : " + url );
   alert("Line number : " + line );
}
//-->
</script>
</head>
<body>
<p>Click the following to see the result:</p>
<form>
<input type="button" value="Click Me" onclick="myFunc();" />
</form>
</body>
</html>
You can display extracted information in whatever way you think it is better.
To understand it in better way you can Try it yourself.
You can use onerror method to show an error message in case there is any problem in loading an image as follows:
<img src="myimage.gif"
    onerror="alert('An error occurred loading the image.')" />
You can use onerror with many HTML tags to display appropriate messages in case of errors.

9 Oct 2013

JavaScript - Document Object Model or DOM

Every web page resides inside a browser window which can be considered as an object.
A Document object represents the HTML document that is displayed in that window. The Document object has various properties that refer to other objects which allow access to and modification of document content.
The way that document content is accessed and modified is called the Document Object Model, or DOM. The Objects are organized in a hierarchy. This hierarchical structure applies to the organization of objects in a Web document.
  • Window object: Top of the hierarchy. It is the outmost element of the object hierarchy.
  • Document object: Each HTML document that gets loaded into a window becomes a document object. The document contains the content of the page.
  • Form object: Everything enclosed in the <form>...</form> tags sets the form object.
  • Form control elements: The form object contains all the elements defined for that object such as text fields, buttons, radio buttons, and checkboxes.
Here is a simple hierarchy of few important objects:
HTML DOM
There are several DOMs in existence. The following sections explain each of these DOMs in detail and describe how you can use them to access and modify document content.
  • The Legacy DOM: This is the model which was introduced in early versions of JavaScript language. It is well supported by all browsers, but allows access only to certain key portions of documents, such as forms, form elements, and images.
  • The W3C DOM: This document object model allows access and modification of all document content and is standardized by the World Wide Web Consortium (W3C). This model is supported by almost all the modern browsers.
  • The IE4 DOM: This document object model was introduced in Version 4 of Microsoft's Internet Explorer browser. IE 5 and later versions include support for most basic W3C DOM features.

DOM compatibility

If you want to write a script that uses the W3C DOM when it is available, and otherwise uses the IE 4 DOM if it is available, you can use a capability-testing approach that first checks for the existence of a method or property to determine whether the browser has the capability you desire. For example:
if (document.getElementById) {

  // If the W3C method exists, use it

}

else if (document.all) {

  // If the all[] array exists, use it

}

else {

  // Otherwise use the legacy DOM

}